[8] R. Ulichney: “The void-and-cluster method for dither array generation” (1993). ↑
The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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Ac we nought free ne sindon, for-thy-the we never ne mighton from Wulfsfleet yewitan, nefne we thone Hlaford finden and hine ofslean. Se Hlaford hath thisne stede mid searocraftum yebounden, that none ne may hine forletan. We sindon here swa fuglas on nete, swa fixas on were.
Always consider the chat group’s purpose. For those created with a specific and practical function in mind, just stick to the task and don’t post any more than you need to, Wesson said.
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